Thanks to those who came to the Computer Science Department colloquium today to learn more about the game. We are aware that there is an unpredictable crashing defect that we think is related to the publishing logic. As we get some spare time, we will try to track that down, or at least add some more useful logging to help us reproduce the error.
Wednesday, October 29, 2014
The paper that Charlie Ecenbarger and I presented at Meaningful Play 2014 is now available in their online proceedings. Download the paper at http://meaningfulplay.msu.edu/proceedings2014/mp2014_submission_7.pdf, and feel free to let us know what you think!
Monday, October 20, 2014
Charlie and I spent the last few days on the campus of Michigan State University for the 2014 International Academic Conference on Meaningful Play. We presented a paper on Thursday entitled, "The Bone Wars: Design and Development, Social Media and Community." This paper will be publicly available in the Meaningful Play conference proceedings as soon as those are published. We also demonstrated The Bone Wars in the game exhibition and competition. Thanks to everyone who participated in our conference session and who tried the game in the exhibition. The conference was well organized and prompted many deep discussions about the nature and importance of games.
Tuesday, April 29, 2014
The game is available at the link above, and we also have a tutorial video to walk you through some of the basics of game play.
We will be working on integrating the game into our site somehow, but for the time being the above link will take you where you need to go :)
Saturday, April 26, 2014
Friday, April 25, 2014
Wednesday, April 23, 2014
Monday is the end of the sprint as well as the last day of formal meetings. This means that FRIDAY is the last day to work on the project (perhaps crunch time over the weekend?).
The team has been working hard on getting the coding and art integrated into the game so it, well, works. The game is coming together quite quickly and everyone seems to be working well with each other. Items are being pushed, defects are getting fixed. We're bringing it down to the wire, but all and all, in a couple days we will have a playable game. Coincidentally, it may be the first time we've had something shippable come out of a sprint as well, hah.
The alpha builds of the game have been getting constant updates from the programmers, who have been slaving away trying to get everything working into the game. The artists, as you can see from yesterday's update, have been hammering out quality artwork to be integrated. Josh has been working with various programmers on making sure the soundfx are working as intended.
We also have a couple events in the pipeline:
Austin and Adam are going to be heading to a children's after school program to get a playtesting session in today. If all goes according to plan, we'll get some feedback regarding anything that may be confusing for the kids, that way we can change it promptly.
On Friday, a couple team members will be attending the Google Developers Group meeting to talk about the project. We're still working out the details on this one, but we'll post up some information when we have it.
Until then, the next podcast should be up on time. I was away last week at a conference in Chicago giving a talk on Mortal Kombat's use of transmedia storytelling so I am, admittedly, slightly behind schedule - for which, I apologize.
Anyway, updates to come as I get them!